Exalted 2nd Edition Dragon Blooded Pdf File
The Performance ability meets the Firearms ability Exalted is a role-playing game by White Wolf, Inc. Currently gearing up for its third edition. It is well known for its epic scale, as far as story and mechanics, and allowing the players to participate in (and cause) epic events rather than simply being bystanders. A silly group can turn this into a Kill La Kill/Gurren Lagann crossover, a serious group can turn this into the Ramayana: Romance of the Three Kingdoms edition. Both options are awesome. Contents.
Brief Summary Exalted is a game where one of your main antagonists is Death, Creator of the Underworld. Except there's several of him, probably six or seven.
Oh, and he's got 13 dread henchmen, one of whom was probably you at some point in time. Also, Hell has a personal grudge against you this time. Magical Rome/Persia/China regularly trains and sends ninja-monks out for you personally.
Ninjas specially trained in asskicking. And if that doesn't work, they keep giant color-coded gundams and suits of power armor as backups.
The Transformers have united under (who has robo-AIDS), and are invading because they have a shortage of souls. The Jedi Council has corrupted Heaven and usurped your rightful place as the Masters of Everything - but nobody can remember them. The only reason they haven't hunted you down is that they're too busy trying to keep reality from imploding. Your ex-wife dropped by; she's a two thousand year old shapechanging man-eating monster, interested in maybe going on a date next Thursday for dinner, followed by breeding a new race capable of rewriting the biosphere. Your best friend from growing up -and your last life- now seeks to cover all the lands of Middle Earth in darkness, if he can just find this damn ring. Your god has the world's biggest crack habit, and needs some serious rehab. And yet, in theory, you think you can fix everything!
Welcome to Creation, kid! Hope you've got enough Essence! Backstory Here's a history of the setting of Exalted, which may answer a bunch of questions and put things into perspective all at once. Once upon a time, in the formless twisting chaos of the Wyld, there appeared the.
The Primordials are impossibly vast alien beings with multiple souls. Imagine if Cthulhu was the size of Asia and you could meet and hold conversations with his major organs, which had separate identities, and you kinda get the idea. “The formless chaos that spawned us sucks,” said the Primordials. “Let's build someplace cool to live, rather than hang out here!” And so they did.
They made Creation, and nailed it down with the Elemental Poles of Earth, Fire, Air, Water, and Heart Wood. “This place isn't going to maintain itself,” said the Primordials. “Let's make a bunch of servants to run the place for us! We'll give them intelligence, free will, and hopes and dreams, and then keep them as slaves for eternity! It'll be great!” And so they made the gods. Some gods, such as the Unconquered Sun, Luna, and the Maidens, were built to be exceedingly cool and do lots; others were built to do stuff like make sure individual shrubs grew properly.
“Huzzah!” said the Primordials. “We have people to do the dirty work of running the place for us! Let's spend half our time playing the impossibly awesome Games of Divinity, and the other half screwing with the lives of our lessers!” And so they did. “This sucks,” said the gods, after moving the Elemental Pole of Fire back into place for 700th time after one of the Primordials went on a drinking binge and knocked it loose, causing untold thousands of deaths and nearly causing Creation to fall back into the Wyld.
“We should kill those assholes and take their stuff.” “Ha ha!” said the Primordials. “You can't kill us! When we built you, we programmed you so you could never attack us! Suck it!” Making of the Exalted So the Unconquered Sun, who is the God of Awesome, came up with a plan. “Let's take those little mortal humans down there and give them incredible power. Then we can have them kill the Primordials, and then we can get at their Games of Divinity and play them ourselves!” So they developed Exaltations, which are sort of like an additional component to the human soul that lets you do magic and super kung fu.
Then they picked out the coolest people in Creation and instilled these Essence Shards in them. “Are you planning on using those Exalted mortals to kill my asshole brothers and sister and take their stuff?” asked Autochthon, who was just about the only Primordial on the side of the gods, because most of the time it was his stuff that the other Primordials were breaking when they ran amok.
Plus they made fun of him all the time. No,” said the gods. “Gee, that's too bad. I was gonna hook them up with ultimate weapons of Primordial-slaying destruction, but since you're not rebelling and all.” “Oh, in that case, yes. Yes, we are.” Meanwhile, Luna, shape-shifting (and gender changing) god/goddess of the moon, managed to sweet-talk his/her/their Primordial hippy sugar mama Gaia into not fighting during the rebellion. “I'll do that thing with my tongue,” Luna promised. “We have granted you the power to be totally awesome!” said the gods to their Exalted.
“Now, go kill those Primordial assholes!” “Aww, isn't that cute,” said the Primordials. “Those little humans think they can OH SHIT THEY'RE STABBING ME OW OW OW!” Half of them died. “Don't kill us!” said the other half. “Now you have to be our slaves for forever, ha ha ha!” said the gods, and then sewed them all up inside the butt of the head Primordial, Malfeas. (Malfeas got turned inside-out and sewn into his own butt.) “You guys suck,” said the dead Primordials to the Exalted. “We hereby curse you so that you'll all turn into assholes someday!” “Whatever,” said the Exalted. “Well, now that that's over,” said the Unconquered Sun, who had since declared himself King of All Cosmos, “Let's go play the Games of Divinity all day!
You folks we Exalted, you guys can run the world. Make sure none of our lamer siblings start acting stupid. Make sure I get plenty of prayers coming my way. Other than that, have fun!” “Hey, I feel kinda guilty for helping kill my brothers and sisters and enslaving the rest,” said Autochthon. “I'm going to leave Creation to go brood for a few thousand years.” “Have fun!” said the gods (and their new Exalted buddies.) So the Exalted – particularly the Solars – ran the world.
Having been cool to begin with and then granted badassitude by the God of Awesome, they proceeded to do all sorts of cool stuff, like build magical cities out of glass, make mountains float, create currency that reinforces the fabric of reality and breed dinosaurs who pissed heroin. YES, SERIOUSLY. THIS IS SOMETHING THAT HAPPENS IN EXALTED. The Usurpation and the Immaculate Order Eventually, though, the Solars got bored and jaded and full of themselves. “We killed the Primordials and made all this cool stuff.
Everything we do must therefore be right. Let's run amok!” And so they did. “This sucks,” said the Sidereals, whose job it is to make sure that the Loom of Fate, which is sort of the engine that runs Creation, doesn't crash. “At the rate they're going, they're gonna wreck Creation. Let's kill them and take their stuff!” “Hey, we need your help,” the bronze faction Sidereals (lead by Chejop Kejak) said to the Dragon-Blooded, who were the least awesome and powerful but most numerous of the Exalted (cause theirs is heredity), who acted as lieutenants and aides and local governors and such.
Secretaries, too. “Your asshole Solar bosses are gonna wreck the world. Can you help us kill them?” “Figures they'd end up doing something like that.
Sure, we'll help,” said the Dragon-Blooded. “Come to our big dinner banquet!” said the Dragon-Blooded to the Solars. Then, when the Solars arrived, the bronze faction Sidreals blew the place up, and trapped the Solar's Essence Shards in a magic cage so that no more Solars could be created. “Yay it worked! Now we'll erase all evidence of our existence and run the world from behind the scenes, while the Dragon-Blooded can do the dirty work!” said the Sidereals, thus proving themselves to be the only people in the setting with basic pattern recognition. Meanwhile, the ghosts of the dead Primordials caught 13 of the dead Solar's ghosts on the way down into the Underworld.
“Work for us,” they said, “and we'll give you incredible power, like what you had when you were alive!” “What's the catch?” asked the ex-Solar ghosts. “Well, you have to be our slaves and try to make everything, everywhere, die forever.” “Deal! Let's get cracking!” And so were the Deathlords were created, super-powerful ghosts who want the world to die. Back in Creation, the Dragon-Blooded had a conundrum.
'Hey, what the hell, guys?' The people said. 'Those Solar and Lunar guys were fucking awesome! Why the hell did you kill them?' The Dragon-Blooded said as they came up with a solution. Eventually, one of them said, '.Because they were DEMONS possessing mortals!
Yeah, that's the trick!' And so the Immaculate Order was invented, a religion that almost everyone in the Realm follows, which paints all Celestial Exalted as evil 'Anathema', demons that possess awesome people and turn them into cunning evil monsters. Which, to be fair, is technically true. Wyld Hunts (think modern special forces with magitech in a mostly standard fantasy setting) are sent out to kill Celestials and keep the status quo all status quo-y. The Great Contagion and the Balorian Crusade So while the Dragon-Blooded were doing a fairly good (although not nearly as impressive as the Solars) job of running Creation, the Deathlords were building a doomsday plague. “Taste the bitter poison mixed from the ashes of our hopes and the tears of betrayal in the dark pit of our tortured souls!” said the Deathlords, presumably while wearing too much eyeliner, and unleashed their doomsday plague into Creation. “This sucks,” said 90% of the living beings in the world, and died.
Including plants. “Hey,” said the Deathlords to the Fair Folk, who were into that sort of thing, who lived in the Wyld outside of Creation and didn't like the idea of a place that didn't just change according to their thoughts.
“Just about everyone in there's dead now. If you went in, ate the souls of the survivors, and tore the place down, no one could stop you!” “Thanks for the heads up!” said the Fair Folk, and promptly invaded in force.
“This is bad,” said one of the surviving Dragon-Blooded to her friends. “Fortunately, I just remembered that there's a sealed-off control center for an ultimate magical doomsday weapon that the Solars made for defending Creation against exactly this sort of thing. Let's go on an epic world-saving quest to get in there!” And so they went. On the way, they came across a shitton of Lunars fighting the Fair Folk. 'Oh shit, Anathema!
Let's fight!' The Lunars rolled their eyes and kept fighting. Another one said to them, 'Hey, if you cover us, we can stop this whole thing, and then we'll pretend we never met you and keep feeding Creation the cock-and-bull-story about you being demons!' The Lunars said. And they bought the Dragon-Blooded time to get to the Imperial Manse. Most of them died trying to get past the defenses, but eventually, two Dragon-Blooded finally made it to the control panel.
“Please insert soul to activate this device,” said the control panel. “What does that mean?” asked one, and then the other shoved her into the soul-extraction device.
And so this unnamed Dragon-Blooded, through an act of supreme badassness/, gained access to Creation's greatest magical weapons systems and used them to blow up the Fair Folk. “I hereby declare myself the Scarlet Empress and ruler of the world,” she said. “Nuh uh!” said some, until she blew them up. This brought lots more people over to her side, and thus was born the Realm, which is the major power in the world today. Still, some said, “You were just a lieutenant who got lucky and stumbled across some doomsday weapons.
We still have some doomsday weapons of our own, and we'll fight back!” The Scarlet Empress wanted to blow them up too, but a lot of her weapons didn't reach and she was kind of afraid of a Mutually Assured Destruction scenario, so, despite the occasional invasion attempt, they remained independent. And so things went for over 750 years, until fairly recently, when the Scarlet Empress just up and disappeared. Having named no successor, the entire Realm is now leaderless and gearing up for civil war to see who's gonna be the next one of the Scarlet Throne. Right now, they've got this spineless bureaucrat warming the seat, but this guy is a total pussy who's basically being manipulated by whichever member of the shogunate is feeling power-hungry today. If you've seen Scrubs, imagine Ted with twenty-something Kelsos to suck up to. Meanwhile, the Yozi known as the Ebon Dragon discovered where the Sidereals has stashed their cage full of Solar shards.
They told the Neverborn -the ghosts of their brothers and sister who said Solars killed- tantalizing them with the idea of the power of the tools that destroyed them. “Hey, we can twist those and use them to create our own invincible deathknights!” The Deathlords pointed out. 'We'll tell you where it is, just give us, uh, 50 of them!' The Yozi promised, planning to reap the benefits if the plan succeeded and covering their asses if it didn't. “Deal, let's go get that cage!” Unfortunately for them (and fortunately for everyone else), half the Essence Shards got loose. Now, once again, there are Solar Exalted.
And that's where the game begins. Return of Scarlet Empress And this is how the game can possibly end. This sucks,' said the Scarlet Empress. 'When I die whoever takes over is going to screw up everything I worked for! What am I going to do?' She then found out that if she wrote The-Broken-Wing-Crane (which is pretty much the Necronomicon) she'd be immortal.
'Aight I finished the Necronomicon! Now I'm immortal!'
Said the Yozi known as the Ebon Dragon, as he dragged the Scarlet Empress off to Hell. There he brainwashed her as his slave. He then said to the other Yozi 'I've got a plan to get us out of here, any of you in?' 'Damn skippy!' Said Malfeas.
'Affirmative,' said She Who Lives In Her Name. 'Whatever,' said Cecelyne. 'It's not like I've got anything better to do,' said Adorjan. The Ebon Dragon told his plan to his conspirators which amounts to: 'take the Akuma and Green Sun Princes to the four corners of Creation and fuck shit up!' Meanwhile Realm has a civil war, at least until the Scarlet Empress came back 'I'm back and here to stay, mwahahahahahahahahahaha!'
Said the Scarlet Empress. 'Hmm, something's not right' said Chejop Kejak. So he called all the Sidereals together to try and assassinate her. It doesn't work and Chejop dies.
Then back in Heaven Akuma, Green Sun Princes, and their Abyssal allies kill the Unconquered Sun (also possibly Luna and the Five Maidens.) Back in Hell the Ebon Dragon marries the Scarlet Empress breaking him out of Hell. 'So long suckers!' He said betraying the Yozi. 'Curse your sudden but inevitable betrayal!' Said the Yozis still in Hell and then proceeded to commit demon genocide. Back on Creation the Apocalypse and Ragnarok are happening at the same time, the Exalted gather mighty armies to fight the forces of the Ebon Dragon in a mighty battle, and the Scarlet Empress dies of an incurable condition called a Daiklave to the chest.
The Ebon Dragon is defeated, the day is saved, and everyone lives happily ever after. Except for the part where the Ebon Dragon is now in hiding unless you killed him; in that case he's now a Neverborn. Speaking of the Underworld there are a lot more ghosts in there for the Deathlords and Neverborn to take advantage of. Also more of Creation possibly was taken by the Wyld via the Fair Folk. And the fact the world is a much bigger mess and in more disarray than it was before. Important Elements Exalted.
Everyone else. Mortals are unable to channel essence and thus are at a severe disadvantage. While Exalted is largely a cinematic and epic game, it is grim and gritty for Mortals. Their only real advantage is numbers. The most prominent mortals, Humans, were created by the Primordials to provide prayer (and the subsequent ambrosia and quintessence) in Yu-Shan, and nearly all Exalted are of Human stock. There are sub races of humans however some for instance are products of first age bioengineering such as the Air folk who can glide through the air on wings.
System The basic mechanic is a modified. Pools of d10s are rolled; 7,8,9 count as one success, 10 counts as two successes. Successes are scaled against target numbers at a set difficulty against non PCs/NPCs. If no successes are rolled and at least one die comes up with a 1, then the roll is a botch (catastrophe ensues). There are a few exceptions to these rules of success, however.
Some Fate-based or Shaping-based effects can reduce the number needed to get a single success from a die. These won't come up unless you pull out the relevant splatbook, though. Stunting: A way to mechanically allow players to use Rule of Cool as a game mechanic. How does it work?
A player describes how their PC does an action. Depending on the degree of description, a 1 to 3 dice bonus is given to the roll. (1 dice bonus is incredibly common, 3 dice bonuses almost never given). +1 Bonus - Make an effort, try to do something cool. +2 Bonus - Make a cool description that fleshes out the scenery a bit.
+3 Bonus - Make everyone at the table say you're awesome at describing things. Did we mention that you should be brief? Well, you should. Stunts can pretty much be done on any action, and don't necessarily have to follow the laws of physics.
A good example of an athletics stunt would be the wallrunning in Prince of Persia games, while a combo in a fighting game might be a good example of a flurry stunt. But above all, make it short, snappy, and keep the flow of the game going. Just if you're curious - The reason why they hand out bonus dice is two fold - Firstly, newly made characters tend to be a bit handicapped, being baller at the things they were made to do and pretty much not at the other stuff. So, stunting gives new characters the chance to succeed at almost anything as long as the player thinks of a pretty cool way to do it, and it teaches new players that as long as you make it feel cool your character can do anything. Secondly, prior to Second Edition, the way multiple actions were handled was by splitting dice pools, so you needed to succeed at two different (generally fairly hard) tasks with half the dice you would otherwise. Stunting helped offset that, offering you the chance to succeed at complicated things that you otherwise wouldn't be able to just because they were epic. Second Edition works a little differently, applying flat penalties to your dice pools based on the number of actions you're taking, (take two actions, first action's on -2 and second is -3; three actions, -3, -4, -5, and so on) but stunts still help to offset that somewhat.
It's a kickass system all told, that helps to bridge between the role playing and the crunch, with a real benefit for staying in character while you splat things. It takes a lot of heat off the ST to make the dice rolling seem interesting because the characters are always trying (maybe not always succeeding) to be cool, so the ST doesn't have to come up with a million different ways to say 'you punch a guy and he falls down'. Stunts also have rewards besides dice, namely motes and Willpower; a stunt is worth twice its die value in motes, or you can take a point of Willpower for a two- or three-die stunt.
Generally, (there are exceptions) motes fuel magic stuff, while Willpower fuels more mundane stuff. (meaning things that anyone can do) Running out of either one can be a death sentence, even in Exalted 2.5; stunts help keep that from happening. Eariler editions suffered tremendously from problems of, and the character-creation system was often mockingly regarded as a Byzantine 'mini-game' in and of itself. Third edition is in development right now, and promises to be markedly different from both previous editions - by different we mean BETTER. It redid the combat engine and fixed the persistent bugbears that plagued the first and second ed, and is giving much-need attention to Lunars and a few other splats.
It was also supposed to have its second and third book out three fucking years ago. Fans have taken to calling it Exalted: the Waiting. It conspicuously refuses to fix the Xp problem (with one of the devs infamously imperiously declaring, and this is a direct quote, Fortunately, while the problem's still there, a number of core gameplay and pricing tweaks have at least made the problem less severe.
Relationship with the World of Darkness Exalted is not part of the, but parts of it were conceived as a mythical prequel to the old WoD before that was moved away from. All of the major forces and types of Exalted have a less-epic equivalent in the WoD lines. Indeed, Exalted actually was intended to be a kind of, sort of, maybe prehistory to the old World of Darkness, as evidenced by the 1st edition corebook and the Storyteller's Companion (which even referenced one of the Yozi's component souls being slain and reborn as Anthelios from Werewolf the Apocalypse), as well as numerous shout-outs from Hunter and Mage (which even directly name dropped Chejop Kejack). The unholy couple that is the Ebon Dragon and the Scarlet Empress show up in. They are less evil there, which makes you wonder just what went down to mellow out the concept of dickishness incarnate. This was downplayed in 2nd edition, but left as a perfectly serviceable option, and completely removed from 3rd edition.
World of Darkness Exalted (with as antagonists) The Underworld and its NPCs See Also., a game with similarly epic-powered player characters. External Links., mostly 1e stuff.
Exalted -made by Exalted -.
Exalted Second Edition front cover, featuring the images of the characters (from left to right) Arianna, Swan, Panther, Harmonious Jade, and Dace., and Richard Thomas and (game direction first edition) (game direction second edition) and (game direction third edition core) and (game direction third edition) (art direction), and many others Publisher(s) Publication date 2001 (1st edition) March 13, 2006 (2nd edition)/April 20, 2016 (3rd Edition) Genre(s) System(s) Storyteller Game System Design by Website Exalted is a published. The game is classified as and it was inspired by a mixture of world mythologies as well as Japanese.
The game is currently in its third edition. First Edition was originally created by, and. The original core rulebook was published in July 2001. Contents. Influences The setting is strongly influenced by 's, 's, 's and 's. Other influences include 's; 's, and; 's, the Bible, and 's.
System The game uses ten-sided and a variation of the to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper. The Exalted version of the rules were derived from the trilogy of White Wolf Publishing games Aeon (Trinity), Aberrant, and Adventure where the idea of a fixed target number of 7 or higher was first introduced. Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible.
However, as the chosen champions of greater powers, each Exalt possesses Charms, which may either enhance their natural capabilities or manifest as shows of great power. An Exalt with low-level archery charms might find her arrows hitting with preternatural accuracy, while greater faculty might allow her to shoot without difficulty to the edge of her vision, or turn a single arrow into a deadly rain of ammunition. The Exalted frequently power their charms with accumulated Essence, a universal energy that flows through and comprises Creation and other worlds. While normally their Essence recovered slowly through rest, in the first two editions they could also regain it more quickly by performing stunts, actions given special description and embellishment by the players. In the third edition stunts no longer regenerate Essence, but combat automatically causes Essence stores to refill quickly. However, stunts continue to exist, and their primary benefit—adding extra dice to the actions they describe, thus enhancing the possibility of success—remains.
History Exalted has mechanical and thematic similarities to White Wolf's previous game series, the old, but exists in its own product line, called the Age of Sorrows. The game has a sales record on par with the company's flagship title, the second edition core rulebook achieving a sales ranking at #23,558 on Amazon.com with a 4.5-star mean user review rating based on 13 user reviews as of January 2009. The initial advertisements for Exalted placed the Age of Sorrows as the pre-history of the. However, once the game was released such connections became uncertain: names and themes from the World of Darkness line run throughout the material, but rarely in a way that suggested a direct connection between one and the other. Meanwhile, some oWoD supplements also supported this; the Hunter Apocrypha gave a vision of the past that said that Hunters gained their power from the broken shards of the souls of great heroes of a lost age. Which seems to suggest that hunters carry fragments of Solar Essences. Likewise, the Kindred of the East supplement gave a structure of the Wheel of Ages (mirrored in Exalted first edition books as the Ages of Man) that seemed to accommodate the integration of Exalted and the classic World of Darkness, the former the first and second age, and the latter being the fifth age.
However, per the commentary of multiple developers, the connections are deliberately tenuous, allowing players to be free to treat it as a prehistory or as its own world as it may suit their individual game. The similarities between Exalted and the new edition of the World of Darkness are even weaker. The Second Edition seems to imply that its story is the prehistory of our own world on its back cover, but this idea is not explored in any depth past that book; while the last book of Second Edition would posit a modernized world with the Exalted, it was clearly a technologically advanced version of Creation – the world of Exalted – rather than Earth. Shards of the Exalted Dream, the final 2nd edition product, was published in January 2012. Development of Exalted 3rd Edition was officially announced in October 2012. A campaign for Exalted 3rd edition ran in 2013 from May 9 to June 8, reaching its $60,000 funding goal within 18 minutes, and raising a total of $684,755 and breaking 's record for the most funded tabletop RPG Kickstarter.
Promotions In March 2008, White Wolf Publishing unveiled a promotion that would allow 2,500 players to exchange their copy of their Edition 3.5 Player's Handbook for a copy of the Exalted Second Edition Core Rulebook. The promotion was called 'Graduate your Game' and has received mixed reviews from fans of both games. The success of this promotion was not revealed. Setting Background In Exalted, the are chosen by a deity and imbued with their powers (thus, 'exalted', or 'raised high'). There are numerous varieties of Exalted, each chosen by a different deity or group of deities; however, the core game is based around the Solar Exalted, Chosen of the Unconquered Sun, with the Core Rulebook covering the Solars' abilities, powers, and place within the setting.
While the core rulebook mentions and discusses the other Exalted to the extent necessary for them to appear as supporting characters in Solar-themed games, additional sourcebooks provide the depth of detail necessary to stage other Exalted as playable characters. According to the core sourcebooks and the supplementary materials, the history of the setting begins with the Primordials: vast entities akin to or the of 's works, even going so far as to use similar epithets to the latter.
They shaped Creation – a flat world of finite extent – from the, and placed the gods (numberless immortal spirits resembling the of ) to watch over it. In time, the, the greatest of the gods who represented great celestial objects such as the sun and moon, decided to end the rule of the callous and destructive Primordials and claim the Games of Divinity for their own, but they were forbidden from taking arms against the Primordials themselves. Instead, they imbued exceptional humans with their power (the titular Exalted) to fight for them. After a cataclysmic struggle, the Exalted finally triumphed over the Primordials, slaying many and then forcing the others to surrender. Upon victory, the gods retreated to the city of Yu-Shan to oversee from on high, and granted the Exalted the as a boon for their service to the new order. The surrendered Primordials were banished to/became the known as Malfeas, the Demon City.
Now they are half-remembered only as the Yozis: ill-understood and impersonal cosmic deities whose continued worship is reckoned among the highest of heresies. The slain Primordials are known as the Neverborn, quiescent monsters whose impossible ending resulted in the formation of the. Common to all of 's games, the primary character archetype, the Exalted, suffer from a systemic character flaw. In this case, this flaw is represented by a 'Great Curse', uttered upon the dying breaths of the slain Primordials.
This Great Curse manifests itself in a variety of ways and causes the 'heroes' of the setting to be. In the game's history, the Solars eventually grew decadent and corrupt from this influence. After centuries of plotting, the Solars were slaughtered in a massive insurrection known as the Usurpation by the Terrestrial and Sidereal Exalted, their servants and advisors. After the Usurpation, the majority of the Exaltations of the Solar Exalted were locked away, and an organization known as the Wyld Hunt was organized by agents of the Sidereals and Terrestrials to kill all the others, and drive the Lunar Exalted from the civilised lands of Creation. During the intervening age, the Terrestrial Exalted became the rulers of the world, ruling in a system not unlike the of. After the Great Contagion (a plague engineered by the Neverborn to swell the population of the underworld and weaken Creation) and the Balorian Crusade (a war with the, who seek to return the world to Chaos) wrought devastation across Creation, a young captain of the Dragon-Blooded armies gained access to powerful weapons of the First Age. With these, she first beat back the Balorian Crusade, and then asserted her rulership over much of the world, dubbing herself the Scarlet Empress.
Nearly eight hundred years later—in the present day of the game—there are eleven Great Houses of the Realm, nearly all of whom claim direct descent from the Empress. Five years prior to the default starting point of the game, the Empress vanished. While she had temporarily disappeared before, by the present of the game it is believed she will not return, and the Realm stands on the brink of civil war. Simultaneously, the Solar exaltations held in the Jade Prison have returned. With the Houses ignoring the threat of the Celestial Exalted to position themselves to take control of the Realm, the number of Solar Exalted in Creation is slowly growing. Thus, the backdrop to the setting sees the newly arisen Solars (among various other heroes and villains) struggling to survive their enemies in this time of tumult long enough to make their mark upon the fate of Creation, for good or for ill. The flat world of Creation is the primary setting of Exalted.
Creation has two continents, the Blessed Isle and the unnamed super-continent which covers the northern, eastern and southern edges of Creation, populated by many nations and tribes, with the settled regions along the inner coast of this super-continent being known collectively as the threshold. The Blessed Isle is located in the center of Creation. The Realm rules the Blessed Isle and its proximate archipelago directly, and indirectly rules numerous tributary states known as satrapies along the threshold. ^ Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). 'Chapter One: Setting'.
In Carl Bowen. Exalted (2nd ed.). White Wolf Publishing. Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp;; James Steward (2001). In John Chambers.
White Wolf Publishing. Chambers, John; Alan Alexander;; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer;; Andrew Watt (2006). In Carl Bowen. Exalted Second Edition. White Wolf Publishing. Shannon Appelcline (2007).
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Exalted (2nd ed.). White Wolf Publishing. Dansky, Richard E.; Michael Kessler; Michael Goodwin; Bryan Armor; Jim Kiley; Ellen P. Kiley; Dawn Elliot; Scott Taylor (2003).
'Chapter Two: Deathlords and Abyssals'. In Carl Bowen. Exalted: The Abyssals.
White Wolf Publishing. Alexander, Alan; Genevieve Cogman; Conrad Hubbard; Peter Schaefer (2007). 'Chapter One: The Silver Pact'. In Scribendi.com. The Manual of Exalted Power: Lunars.
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Alexander, Alan; Kraig Blackwelder; Peter Schaefer; Scott Taylor (2006). 'Chapter One: The Scarlet Dynasty & Chapter Two: The Outcaste'. In Carl Bowen. The Manual of Exalted Power: Dragon-Blooded. White Wolf Publishing. Blackwelder, Kraig; Michael A.
Goodwin; Michael Kessler; Alejandro Melchor; John Snead (2005). 'Chapter One: Autochthon and Autochthonia'. In John Chambers. Exalted: The Autochthonians. White Wolf Publishing. Bush, Zach; Genevieve Cogman; Andrew Dabb; Dean Shomshak (2002).
'Chapter Four: Crusaders of the Machine God'. In John Chambers. Time of Tumult. White Wolf Publishing. White-Wolf, Inc.
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Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). 'Chapter Four: The Dragon Kings'. In John Chambers. Exalted Player's Guide. White Wolf Publishing. Borgstrom, R.
Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Two: The Raksha'. In John Chambers. Exalted: The Fair Folk.
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Van Meter (2004). 'Chapter Two: The God-Blooded'. In John Chambers. Exalted Player's Guide. White Wolf Publishing. Borgstrom, R.
Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Six: The Mountain Folk'. In John Chambers. Exalted: The Fair Folk.
Exalted 2nd Edition Character Sheet
White Wolf Publishing. Alexander, Alan; Carl Bowen; Stephen Lea Sheppard (2008). John Chambers, ed.
Graceful Wicked Masques. White Wolf Publishing. Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). John Chambers, ed. Exalted: The Fair Folk. White Wolf Publishing.
Borgstrom, R. Sean; Michael Kessler; John Snead (2002). John Chambers, ed. Games of Divinity. White Wolf Publishing. Brennan, Eric; Deirdre Brooks; Conrad Hubbard; Lydia Laurenson; Dustin Shampel; Stephen Lea Sheppard (2007). Scribendi.com, ed.
The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I - Gods & Elementals. White Wolf Publishing.
Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp;; James Steward (2001). 'Chapter Nine: Wonders And Equipment'.
Exalted 2nd Edition Pdf
In John Chambers. White Wolf Publishing. Pp. 15, 246. Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). Carl Bowen, ed. Exalted (2nd ed.).
Exalted 2nd Edition Charms
White Wolf Publishing. Pp. 111, 133, 343, 378, 380, 382. External links.