Keeperrl 2016 Full Version

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30 January, 2015 - Michal Brzozowski KeeperRL alpha13 is released. This update features mostly non-gameplay changes. Graphics have received a lof of polish, there are now basic animations. The game is optimized better and has fewer bugs. Check the video below and the changelist for details. Changelist: Smooth movement and attack animations. More gold on the map.

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Major optimizations and improved FPS. New intro with a custom soundtrack. Dialog for changing game speed. Another dragon and cyclops villains, attacking based on dungeon population size. Doppleganger absorbtion details displayed in keeper mode. UI improvements. Prettier ground tiles.

Fullscreen support. More tooltips. Highlight the tile after the 'fetch items' order. Highlight prioritized tasks. Pretty tile highlights for digging and tree cutting. Nicer arrow sprites.

Removed kraken minion. 17 December, 2014 - Michal Brzozowski KeeperRL alpha12 is out. This release took longer than planned, but I think it's well justified. Besides a few bigger gameplay changes, I fixed a big number of issues and added many small improvements.

The game is now a lot closer to being a mature product. There are also graphical changes, the first fruits of my collaboration with Artur. See for yourself:) Mac OSX support. New, beautiful main menu and loading screen. New rooms: workshop and jeweler. Enemy villages now have immigration.

Bandits try to steal Keeper's gold. New minions: bats and cave bears. Nocturnal and cave exploration tasks. Wolves arrive and stay in packs. Club and heavy club weapons. New spells: magic shield, force bolt, stun ray.

New kind of vault. Orc shamans now heal their allies.

New experience level formula based on attributes. Clickable messages that scroll to the relevant location.

New keeper, imp and some other sprites. New UI for picking up items. New UI for handling multiple teams. Resource management balancing changes. Saved and retired dungeons are now portable across different platforms. KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic.

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Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes. When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players. Dungeon management You will dig deep into the mountain and build dozens of rooms, corridors and traps.

You minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, necromancy and sorcery. Roguelike mechanics The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies.

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If you're not careful with fire, you can burn an entire forest or even your own dungeon. Large, procedurally generated maps In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Worship randomly generated gods and mythical creatures. Every game you play will be different. Online exchange of maps Retire your dungeon and let other players continue playing on the same map, witnessing the destruction you've done and fighting with the forces that you created.

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