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In the spirit of our recent focus on the world of sim racing modding comes news today that Dave Noonan has updated his excellent 3DSimED software to version 3.1c. Available to purchase directly from the for just £30.00 3DSimED is a Windows DirectX application allowing the creation and visualization of models from many racing sim formats. The new update includes plenty of brand new features and enhancements to current functionality as well as adding support for the latest titles and some more retro releases. Please see below changelog for the newest version of the software:.
New: Plugin to import F1-2015 tracks and cars. New: Import by plugin is now included in Import – there is no longer a separate function. New: Batch Material Edit function allowing selected attributes to be edited for a group of materials. Pasting from another Material is also supported. New: Exporting to Nr2003.3DO includes an option to set the object to be a ‘minimum’ object which will be seen at all times. New: The Vertex Edit pane includes an option to update near vertices. Enhanced: Better viewing and picking in zoom view.
Enhanced: Quicker import of models consisting of a large number of objects. Enhanced: Primitive-Add Object can open the same objects as Import. Enhanced: Double-click for setting the view centre will can down the object tree if there is no geometry in the top level objects.
Enhanced: Collada Import has improved with better handling of external objects. Enhanced: The zoom multiplier has been reduced to make zooming in/out easier. Enhanced: Exporting and then importing.3DS preserves the ‘V’ texture coordinate. Fixed: Converting to png within the texture browser could fail.
Fixed: Importing Wavefrot Obj without texture corrdinates no longer crashes. Do you use Dave Noonan's 3DSimED software when developing mods?
Have you found the new update an improvement on previous versions? What tools make modding easier for you?
Give some opinions in the comments below! Click to expand.Why not? It's for learning and non profit. I'm learning and i won't ask for money. Anyway, a licensed student version is beter than a cracked version. The student versions are full versions and supported. What means that you can update your software officially and directly from autodesk.
Maya 2016 Service pack 6 is the latest version and it's very stabile to work with. Autodesk is gaining too. They get a lot of bug reports from all those student versions. Same thing for autodesk 3ds max 2016 student version.
It's for learning and non profit. I'm learning and i won't ask for money. Anyway, a licensed student version is beter than a cracked version. The student versions are full versions and supported.
What means that you can update your software officially and directly from autodesk. Maya 2016 Service pack 6 is the latest version and it's very stabile to work with.
Autodesk is gaining too. They get a lot of bug reports from all those student versions.
Same thing for autodesk 3ds max 2016 student version.
Yes it is up to the devs of these games to protect their I.P. As much as they can. Clearly the models will be ripped and converted now but they’ll not have the same physics which makes them special. I can’t see what sim they would go in where they will drive better than they do in AC. I can see the downside for KS obviously and knowing that not everyone in the community has ethics, they will get ripped and others will download the ripped content. It’s a shameful blot on our community imo.
It’s about as fair to blame 3DSimEd as it is to blame the gunshop owner who sells a gun to a killer. 3DSimEd is providing the means to import/export but it’s not really an open invitation for people to start ripping the models. Unfortunately not everyone will see it that way. Me, I`ll use them for my own purposes (renders) but unless KS say it’s ok, I will not release any, and they are only harmless pictures! But nevertheless I will respect their I.P. In the same way I would for anyone giving me their models to render. The fail is strong in this one.
Yea because Kunos is SUCH A HUGE COMPANY. And literally have tons of money and manpower to spend/WASTE on lawsuits. Such action will only make the matter worse for them. Turn10 models (actually Microsoft property) are all over the internet. They dont seem to give a flying about it. Even GT models are ripped. People who claims to love AC will buy it anyway.
Some AC ripped models to GTA4 for example wont mean the entire fanbase is going to sell their AC copy and buy GTA4 instead. The hypocrisy in this thread is astounding. “They Kunos should take legal action” and “It’s a shame to see it here”. You guys don’t like how the sausage is made, do you? You love high quality mods and ported content but not something like this which is the logical next step. Why spend tons of hours endlessly recreating the same race cars when modders have already done it in other games. Simply port the content over and get to work on the physics.
You’re recreating something that exists in real life. If you didn’t do this, you’d spend a bunch of time recreating it only to end up with it looking the same as the content from licensed sims. Functionally it’s no different. I have no moral qualms about it. Kunos, like many others devs, invested hundreds of hours of their time modelling their cars, tracks apart from the rest to make their product as appealing as possible. What you are basically saying is: Why modders should build a mod when they can just steal content and port it on rFactor & such. Following this logic let’s make a new racing game; there won’t be anything in the game: no content at all just the engine.
It’ll be exclusively based on modding so users and rip off the content of other games and port it on our platform. It’s not stealing because these cars and tracks exist in the real life, and we get to enjoy the benefits. Hypocrite indeed. “Why modders should build a mod when they can just steal content and port it on rFactor & such.” He never said anything of the kind 🙂 Again it brings me back to the salesman in the gun shop. I guess he either has to hope that all the guns he’s selling never get used to kill anyone or he doesn’t care one bit once they leave the shop. The plugin exists, if it didn’t, people would find other ways to rip the models as they apparently already have. It’s up to the individual to respect KS’s stuff and not rip them to another platform.
Granted, this plugin makes things a lot easier for that to happen but when it comes to killing someone so does putting a gun in someone’s hand. Are we going to arrest all the gun salesmen? If that made no sense it’s because it’s 2:38am 😀. You are right when saying that either way someone would find a way to rip the content, I just find is weird that it got advertising.
I guess this plugin is a gift for those that like to make renders (legal or not I see no reason to argue on this form of art) but we all know at some point some mods will pop up using those cars and this is what gives modding a bad reputation more than ever I think. Porsche forbids it now and eventually most companies will probably do the same to protect their property, especially if ripping content from a licensed game is overlooked, that is why I think it’s a serious problem. Just my two cents! Getting late here too. I do agree that there are two opposing and valid sides to this debate. Both have merit in their own ways.
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Knowing that people out there will be ripping the content and others who are just as bad as the rippers by downloading it doesn’t sit well with me either. But I have Enduracers mod for example which I love. Now the models I am assuming are scratch made but they still infringe on companies trademarks and I.P.’s. What about a scratch made F1-2013 mod by a modding group?
What about Codemasters who have the licence and a F1-2013 game? Do we owe them the same respect or is it screw them because they make ‘arcade’ games?
So where do I draw the line if I want to be ethical but still enjoy my sim-racing? I don’t think I`ll be downloading any AC ripped content because I can’t see where it would end up that would make me want to drive it more than in AC. Plus they’re going to need some damn hellish physics to go with their ripped content. I would be interested to hear KS’s take on this. I would expect they would be disappointed with this but only because they know there are unscrupulous people in the community who want to make a faux name for themselves by releasing a mod full of commercially ripped models.
I don’t think rFactor was terrible but I share your opinion on this and I think it’s real sad to steal the content that some devs toke many hours to build on their own because they depend of this work/support to survive in the industry while some platform are just taking it away to take advantage that free-modding doesn’t need to pay any royalty. This over time (read Porsche) will make modding look negative and eventually being forbidden and that’s unfortunate because there are very talented modders out there that actually build mods from the ground up and they look amazing. “to build on their own because they depend of this work/support to survive in the industry” THIS! I couldn’t agree more with this. We MUST support and respect companies like ISI, KS, SMS and Simbin as they are really our only bread and butter right now along with iRacing. Our corner of the world is so small and I don’t want to see something to pee off KS and make them think ‘why do we even bother?’.
That would be a disaster for us imo. On the flip side though, ISI, SMS and Simbin all already have had their stuff ripped already and they are thankfully all still with us and soldiering on. KS, for example, is really going all out to try and make the sim most of us have been waiting for. They are listening intently to customer feedback and responding well and quickly to it.
Their updates, like SMS’s are regular and on time and always contain good improvements. I think they are owed a certain level of respect for this whether we think we’ve ‘paid for them to do that’ or not. I just hope the ripped content fallout from this is small and contained.
I do think people can do their bit by not even downloading these type of mods – not even to ‘try it’. Glad to see 3Dsimed adding AC to the mix, this will make things much easier to add thing to AC. As for the other topic here well, do you really think people need 3Dsimed to rip a car from AC.? And as for the future of AC, i think it will come down to which game is better as whole, I have all the sims, and rF2 still kicks ass in physics and FFB, AC is tops in graphics, followed closely by PCARS, you need a powerful PC to run PCARS.
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I think AC and PCARS needs to focus on game engine physics, and net code, instead of adding content. I would rather have a great driving / feeling game with 2 cars over 100 cars that drive like (S) with arcade feeling FFB.